- Object − Objects have states and behaviors. Example: A dog has states - color, name, breed as well as behaviors - wagging, barking, eating. An object is an instance of a class.
- Class − A class can be defined as a template/blueprint that describes the behaviors/states that object of its type support.
- Methods − A method is basically a behavior. A class can contain many methods. It is in methods where the logics are written, data is manipulated and all the actions are executed.
- Instance Variables − Each object has its unique set of instance variables. An object's state is created by the values assigned to these instance variables.
Basic structure of C++:
#include <iostream> using namespace std; // main() is where program execution begins. int main() { cout << "Hello World"; // prints Hello World return 0; }
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